Difference between revisions of "Gaming Subgroup"

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In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.
 
In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.
  
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{{Industry Subgroups}}
<b>Industry Subgroups</b>: [[Art Subgroup|Art]], [[Coaching Subgroup|Coaching]], [[Education Subgroup|Education]], [[Energy Subgroup|Energy]], [[Fashion Subgroup|Fashion]], [[Film Subgroup|Film]], [[Food Subgroup|Food]], [[Gaming Subgroup|Gaming]], [[Health  Subgroup|Health]], [[Music Subgroup|Music]], [[Nonprofit Subgroup|Nonprofit]], [[Publishing Subgroup|Publishing]], [[Software Subgroup|Software]], [[Sports Subgroup|Sports]]
 
  
 
[[Category: Subgroups]]
 
[[Category: Subgroups]]

Revision as of 05:47, 30 May 2006

Yahoo Discussion Forum

CoLeads

Charter/Mission

Mission

Support Bootstrapping in the Austin Gaming industry.

Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary.

Bridge the divide between the traditional game company business model (slash, burn, sell to ***) and the Bootstrap ideal of building great, sustainable businesses.

Charter

The industry surrounding Gaming includes ventures that:

  • design/develop (creation, expansion, editing)
  • produce (print, programming, testing, art, music)
  • market (channel marketing, community building)
  • distribute (retail & direct fulfilment)
  • support (hosting, events, systems), or
  • integrate games into other ventures (consulting, entertainment, education).

In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.