Difference between revisions of "Gaming Subgroup"

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m (Reverted edits by PnaYgl (Talk); changed back to last version by Athought)
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Support Bootstrapping in the Austin Gaming industry.
 
Support Bootstrapping in the Austin Gaming industry.
  
Represent
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Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary.
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Bridge the divide between the traditional game company business model ''(slash, burn, sell to ***)'' and the Bootstrap ideal of building great, sustainable businesses.
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'''Charter'''
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The industry surrounding [http://en.wikipedia.org/wiki/Gaming Gaming] includes ventures that:
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* design/develop (creation, expansion, editing)
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* produce (print, programming, testing, art, music)
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* market (channel marketing, community building)
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* distribute (retail & direct fulfilment)
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* support (hosting, events, systems), or
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* integrate '''games''' into other ventures (consulting, entertainment, education).
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In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.
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{{Industry Subgroups}}
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[[Category: Subgroups]]
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[[Category: Subgroups by Industry]]

Revision as of 05:54, 11 April 2007

Yahoo Discussion Forum

CoLeads

Charter/Mission

Mission

Support Bootstrapping in the Austin Gaming industry.

Represent & explain Bootstrapping to an industry that embraces the model, but does not share the vocabulary.

Bridge the divide between the traditional game company business model (slash, burn, sell to ***) and the Bootstrap ideal of building great, sustainable businesses.

Charter

The industry surrounding Gaming includes ventures that:

  • design/develop (creation, expansion, editing)
  • produce (print, programming, testing, art, music)
  • market (channel marketing, community building)
  • distribute (retail & direct fulfilment)
  • support (hosting, events, systems), or
  • integrate games into other ventures (consulting, entertainment, education).

In Austin, we have strong companies from both the digital (console, computer, massively multiplayer online, mobile) and hobby/traditional (card, board, RPG, miniature) sides of this industry.